Unreal Engine Plugin
True Ride Rig puts total artistic control of vehicle dynamics right on your timeline. Animate real weight transfer, independent suspension, and multi-axle trailers with instant viewport response.
Traditional vehicle setups in real-time engines force you to gamble with unpredictable simulation. One small tweak turns into dozens of broken takes in Take Recorder, flipping meshes on sharp corners, and zero ability to adjust a curve once it is recorded. That workflow eats production budgets alive.
True Ride Rig replaces random simulation with deterministic mathematical precision. Drive your car along clean spline paths or control speed directly with curve keys. The custom C++ engine calculates authentic body roll, suspension compression, tire slip, and wheel rotation in real time. You see the final motion instantly in your viewport without ever leaving Sequencer.
Golden Rule You never have to click "Play" to see true, heavy vehicle physics on your screen.
Eight pillars of technology built to give you total creative control over vehicle motion.
Set vehicle mass from 900 to 2600 kg. Springs, dampers, pitch-and-roll inertia, and high-speed downforce compression balance automatically.
Attach 1, 2, or 3-axle trailers with realistic hitch articulation, independent suspension, animated tailgate, cargo slots, and synchronized lights.
Direct via Distance Traveled (spline lock) or Speed Based mode (km/h). Built-in C++ memoization ensures instant, zero-lag viewport scrubbing.
Choreograph slides from subtle corner drift to 90-degree sideways action with Ackermann steering, independent counter-steer, and realistic body lean.
Rig doors, windows, hood, trunk, and wings with automatic parent-child hierarchies, real-time pivot gizmos, and steering wheel sync.
Lock complex shots with deterministic Vehicle Cache for MRQ. In STUDIO edition, export complete animated scenes to FBX, Alembic, or USD with one click.
Independent ray and sphere tracing per wheel hugs uneven terrain, while adjustable smoothing removes harsh bumps without sacrificing chassis roll.
Drive tire smoke and debris across 10 Niagara channels per wheel, while streaming real-time vehicle telemetry straight into MetaSounds graphs.
Both tiers give you the complete cinematic driving engine. STUDIO adds team seats, persistent data caching, and universal multi-format export.
| PRO $179 | STUDIO $549 | |
|---|---|---|
| Sequencer workflow (no Play mode needed) | ✓ | ✓ |
| Distance Traveled & Speed Based modes | ✓ | ✓ |
| Spring-damper suspension & auto weight calibration | ✓ | ✓ |
| Steering geometry, Ackermann & steering wheel | ✓ | ✓ |
| Weight transfer, pitch, roll & heave | ✓ | ✓ |
| Drift dynamics, counter-steer & burnout | ✓ | ✓ |
| 21 movable parts slots + viewport gizmos | ✓ | ✓ |
| IES headlights & automatic signal lights | ✓ | ✓ |
| Tire tracks decals & per-wheel Niagara VFX | ✓ | ✓ |
| MetaSounds telemetry interface (RPM, Load, Slip) | ✓ | ✓ |
| True Ride Trailer (1, 2 or 3 axles, cargo, lights) | Live Simulation | ✓ Live, Cache & Export |
| Unreal Engine 5.7 & 5.8 ready packages | ✓ | ✓ |
| Deterministic vehicle cache | RAM Pre-render | ✓ Dedicated Data Asset |
| Universal Export (FBX, Alembic, USD, USDZ) | - | ✓ Car & Trailer |
| Priority support | - | ✓ Priority Studio |
| Seats included | 1 seat | 5 seats |
Three steps to a perfect shot. From raw mesh to final render in minutes.
Import your model with a separate body and four wheels. Assign them in the clean setup interface. True Ride Rig automatically flips left wheel scale for asymmetric treads and provides real-time viewport gizmos for instant pivot adjustments.
Draw your path using TruePathSpline. Switch to Sequencer and keyframe Distance Traveled for storyboard precision, or Target Speed for organic motion. Wheels, steering geometry, and suspension react immediately as you drag the playhead.
Fine-tune body roll stiffness, hook up a multi-axle trailer, enable IES night lights, and dial in tire smoke. When your shot is approved, render through Movie Render Queue with 100% deterministic repeatability.
Everything you need to know about True Ride Rig: from setup to final render.
True Ride Rig is a C++ plugin for Unreal Engine 5.7 and 5.8 that lets you animate cinematic vehicle shots directly in Sequencer. It is built for artists creating automotive commercials, product films, cutscenes, and previs. You keyframe vehicle motion with complete creative freedom while the rig calculates believable spring suspension, real weight transfer, drift dynamics, and steering geometry underneath. Everything remains in Sequencer: 100% deterministic and repeatable across renders.
PRO includes the full cinematic vehicle and trailer rig: spring-damper suspension, weight transfer, Ackermann steering, drift with counter-steer, burnout, 21 movable parts slots, IES headlights, auto signal lights, tire tracks decals, per-wheel Niagara VFX data, MetaSounds telemetry feed, and live trailer simulation. 1 commercial seat.
STUDIO is built for production facilities: it includes 5 commercial seats, dedicated data asset caching for both car and trailer, priority support, and one-click export of baked geometry and animations to FBX, Alembic (ABC), USD, and USDZ for external pipelines like Houdini, Maya, or Blender.
Copy the TrueRideRig folder into your project Plugins/ directory, open Unreal Engine 5.7 or 5.8, enable the plugin if it is not already active, and restart the editor. Pre-compiled Win64 binaries are included: no compiler or Visual Studio setup required. Installation takes just a few seconds.
True Ride Rig v1.13 comes with dedicated, pre-compiled binaries for both Unreal Engine 5.7 and Unreal Engine 5.8 on 64-bit Windows. You receive separate packages optimized for each engine release.
Introduced in v1.13, True Ride Trailer is a dedicated cinematic trailer actor that hitches behind True Ride Actor. It supports single, double, or triple-axle layouts (2, 4, or 6 wheels), authentic hitch articulation, independent suspension heave and roll, keyframeable tailgate angles, cargo attachment slots, and automatic signal lights linked to the tow car. PRO handles live trailer simulation, while STUDIO adds dedicated trailer caching and multi-format export.
Three simple requirements: separate the wheels from the body (wheels as individual meshes, body as one mesh). Ensure wheel pivots are centered. Position the model at world origin (0,0,0) facing positive X. The plugin mirrors the right side to the left automatically, including tire treads.
Yes, any custom car model works. No bones. No constraints. No armatures. No pre-animated FBX. You bring standard static meshes (body plus four wheel meshes) and the plugin handles all hierarchy, steering angles, suspension offsets, and wheel rotations directly in Unreal.
Distance Traveled lets you keyframe exact distance along the spline in centimeters: perfect for commercials where the vehicle must hit specific storyboard marks at precise frames. Speed Based lets you keyframe target speed in km/h or mph: the plugin calculates distance over time automatically, ideal for lifestyle shots and natural road tempo. Switch between modes whenever your scene demands it.
Set VehicleWeightKg in the Body Physics category to the actual weight of your vehicle (1500 kg for an average car, 2200 kg for an SUV, 900 kg for a light sports car). The system automatically tunes spring stiffness, weight transfer forces, pitch, and roll inertia based on that weight. You can then fine-tune SuspensionStiffness and BodyTerrainSmoothing to match your creative direction.
Animate the Drift slider in the Driving Animation category (-90 to +90 degrees). Wheels turn into the slide, the body leans into the curve, and counter-steer kicks in automatically. Fine-tune the look with DriftCounterSteerMult and DriftBodyLeanMult. The system looks ahead along spline curves for authentic response, fully keyframeable and repeatable.
The headlight component accepts photometric IES light profiles or custom Texture2D projection patterns. Five bundled IES profiles ship with the plugin: Modern LED, Xenon HID, Halogen, Fog Light, and Punctual. Adjust intensity, color, cone angle, and radius with mirrored or independent control.
Movable parts cover anything that opens, tilts, slides, or rotates: doors, windows, hood, trunk, seats, backrests, and custom accessories across 21 dedicated slots. Each part features keyframeable 0-to-1 values, real-time viewport pivot gizmos, and parent-child cascading. The steering wheel synchronizes automatically with vehicle turning angles.
Yes. Any component you want to animate independently should be imported as a separate static mesh. Pivot points can be adjusted directly inside Unreal using the plugin viewport gizmos.
The plugin performs independent ray or sphere tracing per wheel every frame to detect elevation and surface type. A two-tier physics architecture decouples ground tracking from body momentum: wheels always touch the road while the body floats and leans naturally without clipping.
The plugin reads Unreal Physical Materials under each wheel (asphalt, dirt, grass, snow, gravel) and pushes that data to Niagara. A single Niagara system can branch into asphalt smoke, dirt dust, or snow roosts automatically, while also driving tire track textures.
Yes. The included AudioParameterComponent streams real-time vehicle telemetry straight to MetaSounds: RPM, EngineLoad, TireSlip, Speed, Brake, IsDrifting, and IsBurnout. Connect these parameters into your MetaSounds graph for reactive engine roars, gear shifts, and tire squeals.
The cache system guarantees 100% deterministic frame repeatability across render farms. In STUDIO, clicking Bake Cache writes all calculated physics, transforms, and tire track events into a standalone Vehicle Cache Data Asset (UVehicleCacheAsset) for both car and trailer. Enable bUseCache and Movie Render Queue plays back recorded values identically on any machine.
In STUDIO edition, pick your format, frame range, and export path. FBX exports animated transforms (ideal for Maya and 3ds Max). Alembic bakes geometry per frame (ideal for Houdini). USD and USDZ provide universal stage and AR interoperability. Material slot assignments are preserved.
Yes. Sequencer gives you live interactive scrubbing in the viewport, while Movie Render Queue handles final delivery. With STUDIO cache enabled, renders are completely identical across multiple render passes and distributed render farms.
Check three simple items: confirm wheel meshes are assigned in Import Setup, ensure Ground Trace length is sufficient for your vehicle height, and verify that your landscape or road geometry has collision enabled for raycasts.
One-time purchase via Epic Games FAB. PRO is $179, STUDIO is $549. You own the plugin permanently for the versions purchased, with free maintenance updates included. PRO includes a single-seat license, while STUDIO includes 5 seats for team workflows.
Unreal Engine 5.7 & 5.8 Plugin
True Ride Rig is available now on FAB.com. Choose the edition that fits your workflow and start directing cinematic vehicle shots today.
Get True Ride Rig on FABAvailable on FAB.com (Epic Games Marketplace)
Documentation